Economy of Westeros

The Seven Kingdoms — Economy & Commerce

The wealth of Westeros is vast, ancient, and profoundly unequal. A great lord of the Reach may command more gold in a single harvest season than a Crownlands petty lord will see across three generations. A hedge knight's entire worldly worth might not equal the price of a single tournament destrier. Understanding this spread — and where your character sits within it — shapes how you navigate King's Landing, what you can buy, and what you can afford to lose.


Currency

The Seven Kingdoms operate on a unified currency established after Aegon's Conquest. In order of value from highest to lowest:

Gold Dragons — the coin of lords, great merchants, and the Crown. A gold dragon is equivalent to 210 silver stags. Most smallfolk go their entire lives without ever holding one.

Silver Stags — the coin of the prosperous smallfolk, minor merchants, and lesser knights. One silver stag is worth 7 copper stars, or 56 copper pennies.

Copper Stars — the everyday coin of the city. Worth 8 copper pennies each. Most transactions in King's Landing markets happen in copper.

Copper Pennies / Halfpennies / Groats — the coinage of the very poor. A halfpenny is the smallest coin in common use.

Gold dragons bear the face of the king in whose reign they were minted. In 140 AC, new coins bear the young face of Aegon III.


Prices in King's Landing

What follows are approximate prices for goods and services in King's Landing in 140 AC. These reflect peacetime conditions after the end of the long winter. Prices during war, siege, famine, or prolonged winter can rise steeply — during the Dance, a side of beef fetched a full gold dragon, and a bushel of corn cost a silver stag.

Food & Drink

ItemPrice
Loaf of bread (common)2–3 copper pennies
Meat pie, street vendor4–6 copper pennies
Simple tavern meal1–2 copper stars
Decent tavern meal with ale1 silver stag
Fine inn meal with wine3–5 silver stags
Bushel of grain (peacetime)3–5 copper stars
Barrel of common ale2–3 silver stags
Cask of Arbor wine5–8 gold dragons
Dozen barrels of fine Dornish wine~100 gold dragons
Fresh fish (market, daily)2–4 copper pennies
A chicken2–4 copper stars
A side of beef (peacetime)5–8 silver stags

Lodging

ItemPrice
Straw pallet in a common room1–2 copper pennies/night
Private room, modest inn1–3 copper stars/night
Decent room at a good inn1–3 silver stags/night
Private chambers, fine establishment1–3 gold dragons/night
Modest house, rented (King's Landing)5–15 silver stags/month
Comfortable townhouse, rented2–6 gold dragons/month

Clothing & Equipment

ItemPrice
Common wool tunic3–8 copper stars
Decent smallfolk clothing, full set1–3 silver stags
Plain travelling cloak3–8 silver stags
Fine cloth garment (noble quality)1–5 gold dragons
Court dress, silk and embroidery5–50 gold dragons
Plain steel dagger5–15 silver stags
Common sword1–3 gold dragons
Good quality knight's sword10–30 gold dragons
Complete armor, plain good steel~4 gold dragons
Full tournament-quality plate50–200 gold dragons
Riding horse, common10–30 gold dragons
Destrier (warhorse)100–500 gold dragons
Pack mule4–8 gold dragons
Small tent~10 copper pennies

Services & Other

ItemPrice
A leech from a maester1 copper penny (per 12)
Unskilled laborer (per day)2–4 copper stars
Skilled craftsman (per day)2–6 silver stags
Passage on a river ferry2–6 copper stars
Sea passage, short voyage1–5 gold dragons
Common whore (street)1–4 copper stars
Established house of pleasure1–5 silver stags and up
Maidenhead (quality establishment)~1 gold dragon
Ransom for a hedge knight50–150 gold dragons
Ransom for a knight of good house~300 gold dragons
Ransom for a lord's son~3,000 gold dragons

A skilled craftsman earning a few silver stags a day and living frugally might save a gold dragon after several months. A gold dragon is a comfortable sum for a smallfolk family to have in reserve. Most smallfolk in King's Landing have no coin in reserve at all.


The Wealth of the Great Houses

No two houses in the Seven Kingdoms stand on equal footing. Below is a broad picture of where each of the great powers sits economically — what a well-travelled merchant, minor lord, or savvy player of the game would know from reputation, rumor, and the visible markers of wealth. What moves through a region shapes what is available in its markets, what its lords grow rich on, and what a traveller might expect to find — or go without.


The Iron Throne & The Crown

The Crown is the wealthiest institution in the realm by a considerable measure — in ordinary times. The Iron Throne collects taxes from every great house, controls the royal mints, and benefits from the customs and commerce flowing through King's Landing. The city itself is a hub for trade from across the Seven Kingdoms and beyond, with goods from the Free Cities, the Summer Isles, and Essos moving through its docks daily. However, the Dance of the Dragons left the treasury severely diminished, and the long winter of Aegon III's reign further strained royal finances. The Crown is recovering, but it is not yet what it was under Viserys I.

Exports: Finished goods, metalwork and alchemy from King's Landing's craftsmen, grain from the fertile inland plain.

Imports: Spices, silks, and luxury goods from Essos and the Free Cities; wine from the Reach and Dorne; fish and timber from across the realm.

Reputation: Vast wealth, but stretched. The court keeps its appearances.


The Westerlands — House Lannister

The Lannisters are, by reputation and in truth, among the wealthiest houses in Westeros. The gold and silver mines beneath the hills of the Westerlands produce wealth that no other single lordship can match. Lannisport is one of the great ports of the realm, and the region's prosperity runs deep through every level of its nobility. The phrase "rich as a Lannister" exists for a reason.

Exports: Gold, silver, and other metals; finished metalwork and arms; cloth and manufactured goods through Lannisport.

Imports: Grain and foodstuffs from the Reach and Riverlands; spices and luxury goods from overseas; timber from the North.

Reputation: Staggeringly wealthy. A Lannister always pays his debts — because he can afford to.


The Reach — House Tyrell

The Reach is the breadbasket of Westeros — the most fertile and populous region in the Seven Kingdoms, its fields and orchards producing grain, fruit, and livestock in quantities no other region can approach. The Arbor, off its southern coast, produces the finest wine in the known world. Oldtown, the oldest city in Westeros, is a centre of learning, shipbuilding, and trade, commanding an impressive harbour that links the realm to the Free Cities, the Summer Isles, and beyond. The wealth of the Reach is the wealth of the land itself.

Exports: Grain, wine (particularly Arbor Gold), fruit (melons, peaches, fireplums, apples), horses, cattle, olive oil, textiles, ships.

Imports: Spices and silks from Essos; metals and arms from the Westerlands; fish from coastal regions.

Reputation: Enormously wealthy — the wealth of fertile fields and busy ports rather than mines.


The North — House Stark

The North is vast, ancient, and sparsely populated. Its wealth is not in coin but in land, timber, game, and furs — resources that the south and the Free Cities hunger for. Barter remains common in the more remote holdfasts, and coin is genuinely scarce outside White Harbor. The long winter has hit the North harder than most, and recovery is slow. What the North lacks in gold it makes up for in sheer scale: its forests alone are among the greatest natural resources in Westeros.

Exports: Timber (particularly valued by Braavos for its fleet), furs, pelts, amber, game, salted fish, ice.

Imports: Grain and foodstuffs from the south; finished goods and metalwork; wine and luxury goods through White Harbor.

Reputation: Honourable and powerful, but do not expect Stark gold to flow freely. Northern lords pay in loyalty, not coin.


The Riverlands — House Tully

The Riverlands sit at the crossroads of Westeros — geographically central, well-watered by the Green Fork, the Red Fork, and the Blue Fork, and historically one of the most agriculturally productive regions in the realm. Its rivers double as trade highways, connecting the North to King's Landing and the Reach to the Vale. In good times, the Riverlands are prosperous. They have not seen many good times lately. The region was fought over during the Dance and has been slow to recover in many lordships, though its fundamental advantages — fertile soil and navigable rivers — have not changed.

Exports: Grain (barley, wheat, corn), fish from its rivers and the Bay of Crabs, timber, wool.

Imports: Finished goods and metalwork from the Westerlands; wine from the Reach; luxury goods moving through King's Landing.

Reputation: Variable. Some Riverlords are prosperous; others are still rebuilding from ruin.


The Vale — House Arryn

The Vale is prosperous and largely untouched by the Dance, its natural defenses — the Mountains of the Moon and the Bloody Gate — having kept it out of the worst of the fighting. Its fertile valley produces fine wool and grain, and Gulltown on the coast has grown into a significant trading port, sitting astride the Narrow Sea lanes between Braavos and the southern Free Cities. Some corners of the Vale have even begun producing wine. A notable and unusual export is the scented beeswax from Wickenden on the south coast, prized in the Free Cities.

Exports: Wool, grain, marble (quarried from the Mountains of the Moon), beeswax, some wine.

Imports: Spices and luxury goods through Gulltown from the Free Cities; wine from the Reach; metalwork from the Westerlands.

Reputation: Solid, proud, and self-contained. The Arryns do not spend recklessly.


The Stormlands — House Baratheon

The Stormlands are a land of warriors more than merchants. The rocky coastline, thin soils, and punishing weather that give the region its name make large-scale agriculture difficult. What it produces, it produces in modest quantities. House Baratheon holds one of the great castles of Westeros in Storm's End, but prestige does not fill a treasury. The region's ports do enable some trade — sapphires from Tarth have long been prized — but the Stormlands are not a wealthy region by any honest measure, and their lords know it.

Exports: Some timber, fish from the coastal settlements, horses.

Imports: Grain and foodstuffs from the Reach and Riverlands; wine; finished goods and metalwork.

Reputation: Proud and formidable. Not a region you approach for loans.


The Iron Islands — House Greyjoy

The Iron Islands are poor by every conventional measure. The soil is thin, the harvest meager, and the islands produce almost nothing the mainland wants to buy — save iron ore from the mines that give the islands their name. What the ironborn have, they take. Their economy is not one of trade or industry but of reaving: they sail out, they take what they need, and they return. The Seastone Chair commands loyalty but not gold. The ironborn have a word for buying things with coin — the gold price — and they say it with contempt. The iron price, paid in blood, is the only transaction they respect.

Exports: Iron ore, salted fish, the occasional thrall.

Imports: Whatever they take.

Reputation: Dangerous, insular, and deeply alien to mainland customs. Trade with the Iron Islands is not a concept the ironborn recognise.


Dorne — An Independent Kingdom

Dorne is not part of the Seven Kingdoms. It is a separate realm, ruled by the Prince of Dorne from Sunspear, with its own laws, its own traditions, and its own counsel. It was never conquered by Aegon the Dragon — his dragons could not take it, and neither could his sons. Dorne joined the realm peacefully through marriage over a century after the Conquest, and the terms of that union preserve Dornish independence in all but name. Its lords answer to Sunspear, not to the Iron Throne in any meaningful daily sense, and its laws remain entirely its own. A Westerosi noble would do well to remember this when dealing with Dornishmen — they are not simply southerners with a different accent. They are a foreign people by culture, law, and temperament.

Economically, Dorne is modest compared to the great regions of the realm, but it is not without resources. Its position on the Summer Sea gives it access to trade routes the rest of Westeros cannot easily reach, and it produces goods prized across the known world.

Exports: Spices, peppers, olives and olive oil, citrus fruits (including the famous Dornish lemons), Dornish wines, silks and fine textiles, horses (the sand steeds of Dorne are among the finest in the world).

Imports: Grain and foodstuffs; metalwork and arms; luxury goods from across the Narrow Sea.

Reputation: Proud, independent, and not to be trifled with. They are not your bannermen. Treat them accordingly.

On the Practical Meaning of Wealth

For players navigating King's Landing, the following is worth keeping in mind.

A household knight in steady service earns enough to eat well and keep his armor in repair. He is not saving toward land. A prosperous craftsman master in the city — a skilled armorer, say, or a successful spice merchant — may earn more in a year than a minor landed knight draws from his rents. Money and rank do not always align.

A minor lord's total yearly income might be measured in the low hundreds of gold dragons. A great lord's might run to thousands. The Crown and the Lannisters think in tens of thousands, and the maesters say the debt the Iron Throne ran up during the Dance stretched to numbers most lords can barely comprehend.

Gold changes hands through gifts, debts, ransoms, marriages, and inheritance far more than through trade for people of rank. A lord does not haggle in a marketplace; he sends his steward. What marks a great house as great is not merely the coin in the strongroom but the productive land, the loyal smallfolk, the bannermen who will fight and bleed and call in their own debts on your behalf.

The truly poor in Westeros own nothing, not even the walls they sleep within. A copper penny means the difference between eating and not eating. Keep that in mind when your character reaches into a purse without thinking — the coins that fall on a tavern table without a second thought might represent a week's survival to the person sweeping the floor.

For canonical reference on Westerosi currency, see A Wiki of Ice and Fire: Currency. All prices are estimates appropriate to 140 AC peacetime King's Landing conditions and are intended as a guide for roleplay purposes, not a rigid mechanical system.