Once your character sheet has been approved and set up by the application team, there is nothing to configure. Accept the HUD experience, equip it, and it reads your character's stats automatically. Everything is already done for you.
The HUD has four tabs: Character, Abilities, Items, and Crafting. The Crafting tab only appears if you are an approved crafter character.
A minimize button collapses the HUD when you don't need it. If you have two characters, a Character Toggle button lets you switch between them.
Your Character tab displays your core combat stats and is where most of your rolling happens.
Your Hit Points, System Shock, Armor Class, and Initiative Bonus are all shown here as display values — they update automatically as things happen to your character.
The six ability score buttons — STR, DEX, CON, INT, WIS, CHA — each roll a d20 with that ability's modifier applied when clicked. Use these when a scene calls for a raw ability check.
The Initiative button rolls your d20 initiative at the start of combat.
The Attack button opens your equipped weapons for selection and initiates a combat roll against a nearby player. See the Single Combat page for the full breakdown of how that plays out.
The D20 button is a free roll — click it, optionally type a short description of what you're doing, and a roll fires to local chat. Use this for anything that doesn't fit neatly into a skill or when directed to do so by staff.
The D100 button works the same way but rolls a d100. You can optionally attach a base ability modifier before rolling. Moon tea rolls use this button and are sent privately to you rather than to local chat.
Your Abilities tab shows all twenty skills and their modifiers. Click a skill name to roll a d20 with that skill's modifier.
If your character has proficiencies or specializations within a skill — Diplomacy under Persuasion, for example, or Riding under Animal Handling — those appear as separate clickable buttons beneath the skill. Specialization rolls use a separate, usually higher, modifier than the base skill roll, reflecting your character's focused expertise in that area.
The HUD applies the correct modifier automatically. You never have to choose or calculate anything manually.
If your character has the PTSD or Phobia defect, a corresponding button appears on this tab. Activating it before a roll reflects your character being triggered by their trauma or phobia. The next roll fires twice and takes the lower result. The toggle resets automatically after the roll.
Your Items tab manages everything your character is carrying. Inventory is tracked server-side, so it persists between sessions without you needing to do anything.
From this tab you can see your full inventory, equip and unequip weapons, armor, and shields, and check your current coin balance. Equipped gear contributes to your Armor Class automatically — the HUD calculates your total AC from your base stats plus whatever you have equipped.
Your armor and shield each have a durability rating displayed as a row of boxes. Green means good condition, yellow means worn, orange means damaged, red means critical. If durability reaches zero the item breaks and is removed from your inventory permanently. Get it repaired before that happens.
You can equip up to three weapons, one armor piece, and one shield at a time. Clothing made by a Seamstress or Tailor and jewelry made by a Jeweler can be equipped for skill bonuses — one of each, applied automatically when equipped.
The Crafting tab is only visible to approved crafter characters. If you are not a crafter, you will not see it.
If you are a crafter, this tab shows the items available to your specific craft. Select the item you want to produce, make the roll where required, and the item is generated and transferred to the recipient. See the Crafting and Healing page for the full breakdown of what each crafter type can make and how the rolls work.
Every roll you make through the HUD is logged automatically. This is what keeps things fair — outcomes are verifiable, disputes are resolvable, and nobody has to take anyone's word for what the dice said. Play honestly. The log exists for everyone's protection including yours.
Rolls output to local chat in the format: [Skill] — [Description]: d20 + [modifier] = [total]. If you typed a description before rolling it appears there. If you didn't, the field is blank. Both are fine, though a description is preferred outside of combat. When in combat, it becomes redundant to type each time that your character is attacking your opponent. If you are facing multiple opponents, though, the description would once again become useful.