HUD

From the Ashes uses a HUD to manage the mechanical side of roleplay. Rather than tracking numbers manually or relying on the honor system, the HUD connects directly to your character sheet and handles dice rolls, modifiers, damage, crafting, and more automatically. You focus on the story. The HUD handles the math.

 

When you arrive on sim, you will accept the experience to receive your HUD. Once equipped, it reads your character's stats directly from your approved character sheet and keeps them current. Everything your character can do mechanically — fight, craft, heal, roll skills — runs through it.

 

The HUD has four tabs: Character, Abilities, Items, and Crafting. The Crafting tab is only visible to approved crafter characters.

 

All rolls made through the HUD are logged automatically. This means outcomes are verifiable, disputes are resolvable, and nobody has to take anyone's word for what the dice said.

 

Use the pages and table below to learn how each part of the system works in practice.

Every roll you make through the HUD produces a total — your d20 result plus your relevant modifier. That total is compared against a Difficulty Class, or DC, which reflects how hard the task at hand actually is. Staff will use these tiers when setting the difficulty of story events and challenges, but DCs are not exclusively a staff tool. Players are encouraged to use them between themselves to negotiate the difficulty of player-to-player interactions without needing anyone to step in and arbitrate. If you want to learn something about another character, ask the player how closely guarded that information is and let them pick a tier that feels right — something an entire city knows is Easy, something a person has buried deep and told no one is Impossible. The table below gives everyone a shared language so those conversations stay quick, consistent, and fair.

*Note: While this is the genral chart that staff will likewise follow for most things, not all situations have possible successes. Some outcomes are set in stone by fate and prophecy that no dice roll can overcome as shown in GRRM's A Song of Ice and Fire series, Fire and Blood, and other books.