Pregnancy and Fertility

This is the official pregnancy and fertility system for From the Ashes. All sexual activity that could result in pregnancy must be rolled for. Rolls are made using the d100 found in your HUD.

 

From the Ashes operates on a 4:1 time dilation — four in-character months pass for every one real life month. A full-term pregnancy of nine in-character months therefore unfolds over approximately nine real life weeks. Players should pace their pregnancy rolls accordingly, rolling each step as the in-character timeline progresses rather than all at once.

 

Players of female characters who do not wish to engage with pregnancy mechanics may declare their character infertile at character creation. This must be noted in the character's backstory. Players of male characters who are infertile should likewise note this in their backstory. No roll is required for male characters at any point in this system.

 

Players reserve the right to fade to black any part of their storyline they are uncomfortable or unwilling to write, including but not limited to sexual activity, sexual assault, assault, miscarriage, stillbirth, death, dismemberment, and other difficult content. Fading to black does not prevent the event from having occurred — it simply means the player is not required to write it out. From the Ashes is set in a brutal medieval world where difficult things happen. The fade to black option exists to protect players, not to shield characters from consequence.

 

Moon tea must be acquired from a maester or apothecary in character before it can be rolled for. If no maester or apothecary is available to your character, submit a ticket to the story team to have an NPC fill the role.

 

How the System Works

When sexual activity occurs in character, the player of the female character rolls for pregnancy immediately and opens a ticket with the result. A pregnancy roll is required for every written sexual encounter regardless of relationship status. Married couples may additionally roll up to four times per real life month to represent fade to black marital activity that is assumed to occur but not written out. These additional rolls must be submitted to the open ticket with the notation "FTB encounter."

 

If pregnant, the ticket remains open and the player continues to roll subsequent steps as the story progresses, adding each result to the open ticket. The story team monitors all open pregnancy tickets and updates character records accordingly.

 

The ability modifier prompt may be used on steps where physical resilience is a factor. Constitution is the appropriate ability for all such rolls in this system.

Step 1: Pregnancy Roll

1 - 90: Not Pregnant. Stop here

91 - 100: Pregnant. Proceed to Moon Tea if applicable. If not, proceed to Step 2.

 

Moon Tea
Only rolled if pregnant and moon tea has been acquired in character. Moon tea may be taken immediately after an encounter as a precaution or upon suspecting or confirming pregnancy. The timing is a narrative decision that does not affect the mechanical outcome.

1 - 20: Moon tea fails. Proceed to Step 2.

21 - 100: Moon tea is effective. Stop here.

 

Step 2: Miscarriage
Most miscarriages occur before a woman even knows she is pregnant. This roll represents the early weeks of pregnancy and should be rolled shortly after the pregnancy is confirmed.

Noble Women:

1 - 8: Miscarriage. Proceed to Step 3.

9 - 20: Bleeding and cramping scare. Proceed to Step 4.

21 - 100: No miscarriage. Proceed to Step 4

 

Smallfolk Women

1 - 15: Miscarriage. Proceed to Step 3.

16 - 30: Bleeding and cramping scare. Proceed to Step 4.

31 - 100: No miscarriage. Proceed to Step 4

 

Step 3: Survival from Miscarriage
Only rolled if a miscarriage occurred in Step 2.

Noble Women:

01 - 10: You do not survive. Stop here.

11 - 20: You survive but are now infertile. Stop here.

21 - 100: You survive and remain fertile. Stop here.

 

Smallfolk Women

01 - 15: You do not survive. Stop here.

16 - 30: You survive but are now infertile. Stop here.

31 - 100: You survive and remain fertile. Stop here.

 

Step 4: Ease of Pregnancy (Optional)
Only rolled if no miscarriage occurred. This is a narrative roll with no mechanical consequences — it tells you how to write your character's experience of the pregnancy. No noble/smallfolk distinction applies here as symptoms are not affected by wealth or access to care. As this roll pertains to roleplay flavor only, it is optional.

01 - 30: Severe morning sickness, fatigue, swelling, and discomfort throughout.

31 - 70: Moderate morning sickness and discomfort. Unpleasant but manageable.

71 - 100: Minimal symptoms. The pregnancy is relatively comfortable.

 

Proceed to Step 5.

 

Step 5: Term
Rolled when the pregnancy approaches its end. This determines when the baby arrives and feeds into subsequent rolls. Note your result as it determines which table you use in Step 9.

01 - 10: Significantly late by three or more weeks. Considerable risk.

11 - 20: Early by three to eight weeks. Considerable risk.

21 - 40: Early by one to two weeks. Uncomfortable but safe.

41 - 60: Late by one to two weeks. Uncomfortable but safe.

61 - 100: Full term, right on time.

 

Proceed to Step 6.

 

Step 6: Ease of Delivery

Noble women:

01 - 30: Long, hard, and dangerous labor. Proceed to Step 7.

31 - 70: Difficult but manageable labor. Proceed to Step 8.

71 - 100: Easy and relatively quick labor. Proceed to Step 8.

 

Smallfolk women:

01 - 40: Long, hard, and dangerous labor. Proceed to Step 7.

41 - 80: Difficult but manageable labor. Proceed to Step 8.

81 - 100: Easy and relatively quick labor. Proceed to Step 8.

 

Step 7: Complications of Childbirth
Only rolled if dangerous labor occurred in Step 6.

Noble Women:

01 - 10: Serious, life threatening complications. Proceed to Step 7a.

11 - 20: Minor complications. Proceed to Step 8.

21 - 100: No complications. Proceed to Step 8.

 

Smallfolk Women

01 - 15: Serious, life threatening complications. Proceed to Step 7a.

16 - 30: Minor complications. Proceed to Step 8.

31 - 100: No complications. Proceed to Step 8.

 

Step 7a: Mother's Survival
Only rolled if serious complications occurred in Step 7.

Noble Women:

01 - 10: You do not survive. Stop here.

11 - 20: You survive but are now infertile. Proceed to Step 8.

21 - 100: You survive. Proceed to Step 8.

 

Smallfolk Women

01 - 15: You do not survive. Stop here.

16 - 30: You survive but are now infertile. Proceed to Step 8.

31 - 100: You survive. Proceed to Step 8.

 

Step 8: Stillbirth
Rolled for all pregnancies regardless of how delivery went.

Noble Women:

01 - 04: Stillbirth. Stop here.

05 - 100: The baby is alive. Proceed to Step 9.

 

Smallfolk Women

01 - 10: Stillbirth. Stop here.

11 - 100: The baby is alive. Proceed to Step 9.

 

Step 9: Baby's Survival
Use Table A if you rolled 21-100 in Step 5 (full term, late by one to two weeks, or early by one to two weeks).
Use Table B if you rolled 01-20 in Step 5 (significantly premature or significantly overdue).

 

Table A

Noble women:

01 - 05: The baby does not survive. Stop here.

06 - 100: The baby is healthy. Proceed to Step 10.

 

Smallfolk women:

01 - 10: The baby does not survive. Stop here.

11 - 100: The baby is healthy. Proceed to Step 10.

 

Table B

Noble women:

01 - 20: The baby does not survive. Stop here.

21 - 100: The baby is healthy. Proceed to Step 10.

 

Smallfolk women:

01 - 30: The baby does not survive. Stop here.

31 - 100: The baby is healthy. Proceed to Step 10.

 

Step 10: Multiples

1 - 3: You are carrying multiples. Roll on the Multiples Table below, then proceed to step 11

4 - 100: Single baby. Proceed to Step 11

 

Multiples Table:

1 - 95: Twins

96 - 100: Triplets

 

For the possibility of anything beyond triplets, speak to staff.

 

Note: Identical twins must share the same gender. Whether twins are identical or fraternal is a player decision made at the time of this roll.

 

Step 11: Gender

1 - 50: Female

51 - 100: Male

 

For identical twins roll once — both babies share the same gender. For fraternal twins or triplets roll once per baby. Proceed to Step 12.

 

Step 12: Physical Traits
Roll once per trait. Roll as many times as desired for different traits. Hair color and eye color are required at minimum. Additional traits such as freckles, dimples, hair texture, and build may also be rolled. Check Targaryen Heritage Trait and Dominant House Trait rolls below regarding hair and eye color.

1 - 5: Throwback — a trait from several generations back in the family line. Await staff response if help is needed determining what this might be for established house bloodlines.

6 - 25: Recessive trait — present in both family lines but not recently dominant. Use your character's known family heritage to determine what this might be.

26 - 75: Takes after the father.

76 - 100: Takes after the mother.

 

For identical twins all trait rolls apply to both babies. For fraternal twins and triplets roll per baby.

 

Targaryen Heritage Trait Roll
If one parent carries Valyrian blood and the other does not, roll once on this table instead of the standard trait roll for hair and eye color. If both parents carry Valyrian blood no roll is needed — the child presents with full Valyrian features.

 

1 - 10: The child shows ambiguous mixed heritage — features that fit neither parent cleanly, such as hair that is pale but not quite silver, or mismatched eyes. Await staff response before continuing. As seen in Tyrion Lannister, whose pale hair and mismatched eyes suggest heritage beyond his Lannister parentage alone.

 

11 - 50: The child takes after the non-Valyrian parent entirely in coloring, with no outward sign of Valyrian heritage. As seen in Jon Snow, son of Rhaegar Targaryen and Lyanna Stark, who was the picture of a Stark in appearance despite his Targaryen blood.

 

51 - 100: The child presents with full Valyrian features — silver-gold to platinum hair, purple to violet or pale blue eyes, pale skin. As seen in Daenerys and Viserys Targaryen, who were of predominantly Targaryen descent and presented with classic Valyrian coloring.

 

Dominant House Traits
The following houses carry traits so genetically dominant that they present regardless of dice results. If either parent belongs to one of these houses the relevant trait will almost certainly appear in the child and should be written accordingly regardless of what the trait roll produces.

 

 

House Baratheon — Black hair and blue eyes are extraordinarily dominant. So dominant that the absence of black hair in a Baratheon child has historically been considered evidence of infidelity.

House Lannister — Golden hair and green eyes are strongly dominant.

House Stark — Dark brown hair and grey eyes are strongly dominant.

House Tully — Auburn hair and blue eyes are strongly dominant.

House Targaryen — See Targaryen Heritage Trait Roll above.