Available Roles

Before exploring the available roles, there are a few important notes to keep in mind:

 

  1.  We have worked to keep each family tree as true to canon as possible, filling in unknown details in a way that feels natural to the lore. This includes the addition of plausible family members who may not have been recorded by the maesters during the war.
  2. Canon characters retain their original names, but their paths are not fixed. Their motives, choices, and fates may differ from what was written in Fire & Blood. Players are encouraged to reinterpret these figures and make them their own, expanding upon the foundations laid by history. These canon characters provide a fun opportunity to see what might happen if they choose to do things differently from the sim's starting point.
  3. To offer a different experience from previous sims, magical characters and dragonriders will not be available for character creation. Instead, certain named roles may secretly possess special abilities or connections. Players will be informed of such traits only upon character approval.
  4. Some named roles are smallfolk—craftsmen such as weaponsmiths, armorers, and apothecaries—whose work directly supports the roleplay economy. Buffs, medicines, poisons, and moon tea can only be obtained through those capable of crafting them. Other smallfolk may harbor hidden powers, the potential to bond with dragons, or serve as spies for figures like the Master or Mistress of Whisperers, or even for remnants of the Greens still seeking to prolong the war.

 

This approach is meant to reduce metagaming, both intentional and accidental, while preserving mystery and discovery. Even the Targaryens themselves did not fully understand their bond with dragons Only through a successful bonding experience did they learn if an individual was capable of forging that connection.

 

Ultimately, this design encourages players to explore roles beyond their comfort zones. In the harsh and unpredictable world of Westeros, tragedy, illness, and betrayal can claim any life at any moment, and new stories are born from those who rise in their wake.

 

Note: Family trees can be found by clicking the house sigils for the principle houses and additional information for appable players can be found by clicking the character's name. Likewise, additional information for smaller houses can be found by clicking the house name. Information will include any known members, whether canon or custom, notable marriages, and any important involvement of the house during the Dance.

There is also an option to expand upon an existing banner house or create a completely knew one that fits with the canon houses and known members of houses.
Please note: Dorne and the Iron Islands have been detailed and added but playable characters from those areas are extremely limited. As of 140 AC, neither area was part of the seven kingdoms.