King's Landing is one of the most populous cities in the known world, and its streets are never empty. The occupations listed here represent the honest trades, criminal enterprises, and service roles that fill the city with life. Players should bear in mind that wherever their characters go in the city, they are surrounded by people — vendors crying their wares, laborers hauling goods, beggars working corners, linkboys offering light for coin, and ears that may belong to anyone. Nothing done in public is truly private, and even ostensibly private spaces may have listeners just beyond the door.
Baker
Beekeeper
Brewer
Butcher
Cheesemaker
Crofter — a tenant farmer who works a small plot of land in exchange for rent or labor owed to their lord. Distinguished from a general farmer by the smallness of their holding and the terms of their tenure.
Dyer
Farmer
Farrier — a specialist in the care of horses' hooves. A farrier shoes horses, trims and balances their hooves, and treats hoof-related ailments. Distinct from a blacksmith, though some farriers also practice basic smithing to forge their own shoes, and distinct from a groom, who handles the broader care of the animal.
Felter — a craftsman who works with felt, a dense fabric made by matting and pressing wool fibers rather than weaving them. Felted goods include hats, boots, and insulating linings for armor.
Fieldhand
Fisherman
Forester
Fuller — a tradesman who finishes raw woven cloth by cleaning, thickening, and strengthening it. Fulling involves beating the cloth in water, sometimes mixed with clay or stale urine, to mat the fibers together and produce a denser, more durable fabric.
Hunter
Leech Collector — leeches are used extensively in medicine for bloodletting. Leech collectors wade into ponds and marshes, allowing the creatures to attach to their legs, then harvest them for sale to apothecaries, barber-surgeons, and maesters.
Miller
Nightsoil Collector — responsible for removing human waste from privies, cesspits, and chamber pots throughout the city. The waste is collected before dawn and carted outside the city walls where it may be sold as fertilizer. An unglamorous but essential trade in a city the size of King's Landing.
Ratcatcher
Sausage Maker
Sheepherder
Swineherd
Vintner
Woodsman
Woolcarder — a tradesman who combs and untangles raw wool fibers to prepare them for spinning. Carding aligns the fibers so they can be spun into yarn evenly and without breaking.
Apothecary
Barber-Surgeon — barbers in this era perform far more than haircuts. They carry out bloodletting, tooth extractions, wound dressing, setting of broken bones, and minor surgical procedures. For the smallfolk of King's Landing, the barber-surgeon is the most accessible form of medical care — a maester serves the lord of a great household first, and his time and attention are not readily available to commoners. The quality of a barber-surgeon's work varies enormously. Some are skilled and knowledgeable. Others are little better than butchers with lancets.
Bookbinder
Bricklayer
Candlemaker
Tallow Chandler — makes candles from rendered animal fat. Tallow candles are cheap, smoky, and have an unpleasant smell when burning. They are the candle of the smallfolk.
Wax Chandler — makes candles from beeswax. Wax candles burn cleaner, brighter, and longer than tallow, and smell pleasant. They are significantly more expensive and are the candle of the nobility and wealthy merchants.
Carpenter
Carver
Cobbler
Cooper — a craftsman who makes and repairs barrels, casks, buckets, and other wooden containers bound with metal hoops. Coopers are essential to the storage and transport of food, drink, and goods of all kinds.
Cordwainer — a shoemaker who works exclusively with new leather, as distinct from a cobbler who repairs existing shoes. Cordwainers produce higher quality footwear and may serve noble households.
Glassblower — produces glass vessels, bottles, and decorative objects by blowing molten glass into shape. Distinct from a glazier.
Glazier — cuts and fits glass into windows and frames. Where a glassblower creates the glass itself, a glazier works with existing glass to install it. The great sept windows of leaded and colored glass are the work of glaziers.
Illuminator — an artist who decorates manuscripts and books with ornate lettering, miniature paintings, and decorative borders. Illuminated books are expensive luxury items produced for wealthy nobles and religious institutions.
Inkmaker
Locksmith
Mason
Midwife
Miner
Ropemaker
Sailmender
Seamstress
Shipwright
Smith
Blacksmith
Goldsmith
Master Armorer
Silversmith
Tanner — a craftsman who treats raw animal hides to produce leather. The tanning process involves soaking hides in pits of water mixed with bark, urine, and other chemicals over a period of months. It is essential work but notoriously foul-smelling, and tanneries are typically located downwind and downstream of the rest of a settlement.
Weaver
Fool
Juggler
Musician
Mummer
Playwright
Poet
Puppeteer
Sculptor
Singer
Cook
Scullion — the most junior of kitchen servants, responsible for the most menial tasks: washing pots, scrubbing floors, hauling water, and cleaning up after the cooks. In a great household the scullion works at the very bottom of the kitchen hierarchy and may sleep in the kitchens themselves.
Gaoler — a jailer; the keeper of a prison or dungeon, responsible for the custody of those held within.
Groom
Stablehand
Guard
Kennelmaster
Master of Horse
Scribe
Steward
Tutor
Washerwoman
Wet Nurse
Bathhouse Keeper
Chandler — a dealer in candles, oil, soap, and general household provisions. Ships' chandlers specifically supply vessels with the goods needed for a voyage. Distinct from a candlemaker, who manufactures candles but does not necessarily sell the broader range of goods a chandler trades in.
Chapman — a traveling merchant who deals in small goods, buying and selling as they move from place to place. Chapmen occupy the legitimate end of the secondhand and small goods trade, distinct from a fence who deals in stolen property.
Dockworker/Longshoreman
Fishwife
Greengrocer
Huckster — a small-scale reseller who buys goods in bulk and sells them in smaller quantities at a markup, typically from a fixed stall or street corner. The term carries a mildly disreputable connotation — a huckster is not quite a respectable merchant, but they are not a criminal either.
Innkeeper
Laundress
Linkboy — a young person, typically a boy, who carries a torch or lantern to light the way for paying customers through the dark streets of the city at night. King's Landing after dark is poorly lit and dangerous, and a linkboy provides both light and a degree of safety in numbers. Linkboys are also notorious for occasionally being in the employ of cutpurses, leading wealthy-looking customers into ambushes.
Madam/Brothel Keeper
Merchant
Messenger/Courier
Moneychanger
Moneylender
Peddler — sells small goods directly to customers from a pack, cart, or basket, typically moving through the streets rather than operating from a fixed location. Distinguished from a chapman by their smaller scale and more itinerant nature, and from a huckster by the fact that they sell new goods rather than reselling.
Prostitute
Street Vendor/Hawker
Taverner
Trader
Undertaker — responsible for preparing the bodies of the dead for burial among the smallfolk. Distinct from the silent sisters, who serve the nobility and the Faith. An undertaker washes and shrouds the body, builds or sources a coffin, and coordinates the burial. In a city the size of King's Landing, undertaking is a steady trade.
Wineseller
Ferryman
Oarsman
Porter
Sailor
Wagonman
Gold Cloak (City Watch Soldier)
Members of the City Watch of King's Landing, known as the Gold Cloaks for their distinctive golden cloaks, are responsible for keeping the king's peace within the city walls. They patrol the streets, man the city gates, and enforce the laws of the Crown. Recruitment draws heavily from the smallfolk of the city and surrounding regions. Specific ranks and structure within the City Watch are detailed in the City Watch discord category.
Note: The following are recognized occupations in the sense that they represent how some characters make their living, not an endorsement of their legality. Criminal activity in King's Landing carries real risk — the Gold Cloaks patrol the streets and the dungeons of the Red Keep are not empty.